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cs50x, computer science, and scratch

began cs50x two weeks ago

the first assignment for week 0 is to create something in scratch, the drag and drop coding platform

here’s my submission. (i think i may leave this link up just for a week or so. we will see how it goes.)

this is my first foray into programming and what you see is about 14 hours of work

i originally envisioned this as a side-scrolling platformer, like super mario brothers, for little guy, but as you will see, this game falls well short of that.

I’m learning a lot but right now i can’t even get the character to jump facing left when the character is facing left

i’ll share the process on this game, and anything else i make as i continue to work on the project over the course of the ‘semester’

itching to play some zelda

itching to play some zelda

ignited by recent reviews of the link’s awakening remake i’ve been itching to play a zelda game

i found a list of the best zeldas and decided on a link to the past, originally on snes

right before bed i’ve been getting a few minutes of gameplay on an online emulator

i really should be doing other things, but there’s something about the zelda games celebration of exploration that i must be craving now

the opening of the game is fantastic. it takes place in the rain – so moody. i wish there was more weather in video games. and movies. more weather in everything really

my only complaint is the enemies. wish i could remove them all from the game. i’d just wander hyrule collecting treasure, discovering hidden passages, and solving puzzles. (i’d only draw my sword to mow down bushes)

previously on screentone: video games

Speedruns or Speed Runs?

Well, there it is. I finished up MGS3 this weekend. It took 81/2 pages of notes, 24 days, with 25 hours of recorded game time. (Actual game time was probably somewhere around 50, I would guess, since I would have to restart if I was spotted, or died during a boss battle.)

I only shot 56 of the 64 Kerotan frogs; but I did collect all of the food items, got all of the boss camos, and received the stealth camo. I counted 60 areas of gameplay.

Of course, all of this is amateur stuff compared to speedruns like these:

Adnan Kauser’s MGS3 run:

http://www.archive.org/details/MetalGearSolid3_EuExtreme_FoxHound_12946

Takeshi’s MGS2 run:

http://www.youtube.com/watch?v=PSJguEjH6mA&feature=related

and Matt Powell’s MGS run:

http://www.youtube.com/watch?v=EU8Yws8XY7I

I’ve only just discovered that these even existed, but I can’t believe the planning and execution that would have to go into a speed run (or speedrun, I’ve seen it both ways) like this.

Now, after watching these speed runs, here’s what I would love to see. Let’s take MGS, the 1998 Playstation version; get all of the cutscenes, all of the codec conversations that are vital to the plot, and a speed run like Powells; then cut them together so that you could watch it like a (really long) movie. And do it for each of the games in the series. I would buy those on DVD.

That’s my million dollar idea for the day.

Oh, and if I were Konami, I would create a tour, so that you could go see these guys live, in-person, when they’re making a record breaking run.

Look at that. Two million dollar ideas in one day. Not too shabby.

screentone out.