right before bed i’ve been getting a few minutes of gameplay on an online emulator
i really should be doing other things, but there’s something about the zelda games celebration of exploration that i must be craving now
the opening of the game is fantastic. it takes place in the rain – so moody. i wish there was more weather in video games. and movies. more weather in everything really
my only complaint is the enemies. wish i could remove them all from the game. i’d just wander hyrule collecting treasure, discovering hidden passages, and solving puzzles. (i’d only draw my sword to mow down bushes)
If you’re not familiar with the Metal Gear video games, one of the ways you can bypass enemy guards is to drop magazines as a distraction, allowing Snake to sneak by undetected.
(I don’t remember any magazines in the original Metal Gear Solid, but the guards also had full face masks, but how would I show him drooling through his mask? So liberties have been taken. Liberties!)
(Also, you can catch a glimpse of one of the previous versions I did towards the bottom of the photo. You can also see a light drawing of another previous version with a close up of the guard still there on the wall.
i posted an experiment in interactive fiction, built in twine, and adapted from a short story i wrote a few years ago that i (rightly so) was hiding in a drawer. twine is a great tool for making simple games and you don’t need to know how to code in order to use it. (and having to click through the short story somehow made it better than simply reading it.)
and i knocked out little guy’s birthday party invitation (that i’d been procrastinating for at least a month on). here it is:
Why I haven’t been updating; told in a single image:
I picked it up the day after my birthday, but, to be fair, I haven’t been playing it very much. What I have been playing are MGS 2 and 3, and I’m glad I did, because I didn’t remember half of the story. (You can download the Metal Gear Database onto your PS3 to catch you up, story-wise, and I did, and it’s well done, but it’s been a lot of fun going back into these games.)
I breezed through MGS 2 in about 15 hours, but I’ve been taking my time going through Metal Gear 3, which is simply a flawless game. It’s so immersive; the sounds of the jungle, the slow deliberate gait of the KGB soldiers scattered throughout the game, the rustle of movement from nearby jungle creatures, and that’s even playing it on my old RCA (so old I needed to buy a video converter to plug the PS3 into it) with just the one little buit-in speaker in the corner. I can only imagine playing on a system with surround sound.
Unfortunately, taking such intense care with MGS3 has made it seem a little like work of late, so I’ve been distracted this past week with another birthday present, “The Pixar Touch” by David A. Price.
It’s terrific. As a Pixar wannabe, I’ve gleaned a lot about Pixar’s process from watching the DVDs (which at their best are loaded with extras and therefore kind of a home film school, and at their worst, they’re the Cars DVD), but a lot, and I mean a lot of it, I didn’t know;particularly about Pixar’s early days (Ed Catmull is an extraordinary genius), the circumstances which led to Lasseter’s hiring (Lasseter is a staggering blend of talent and ambition), and the copyright infringement trials surrounding Monster’s, Inc. (I was completey unaware of the two separate trials at the time).